I finished Brutal Legend yesterday, and thought I’d share a few of my thoughts. First of all, I love Tim Shafer, and Psychonauts remains one of my favorite games and one of the best-built games I’ve seen. I had some initial excitement about Brutal Legend, though Jack Black had me worried since celebrities in games hasn’t always gone over well, but I downloaded the demo on XBL and was floored by both the comedy and the action.
I had heard that it becomes a lot more RTS centric as you continue the game, but as an RTS computer fan I decided it was worth a shot and picked it up. And in case you think you know where I’m going with this, don’t worry this isn’t going to become a hate-rant: Brutal Legend is a very well made game with an excellent story and gameplay. The voice acting from Jack Black was well done and both funny and distinctly not just Jack Black being himself. The dialogue was quality enough to give Eddie a distinct voice separate from his voice actor, which is impressive in itself.
The only issue I had with the game is how powerless it makes you feel. During the Demo and introducation of the game you feel very powerful, able to take out most enemies with a handful of shocker or axe swipes, but as the game continues in order to balance your character into the RTS the enemies began to overtake you, and soon running at a group of enemy archers will cause you an early death an respawn before you even get a chance to attack.
And I understand this, it wouldn’t be much of an RTS if you could ignore the units and go wading into the enemies killing everything yourself (and they have lower difficulties for anyone who would rather play that way). I even enjoyed the RTS once I understood this shift in gameplay after being shot down a number of times. The issue I have is I don’t feel it fits the game thematically. We’re talking about a universe based on the world of heavy metal, where your character is a musclebound half demon equipped with an axe and an axe (battle and guitar, respectfully). Not to mention you just went through an entire introductory scene where you’re slaughtering hordes of demons single handedly, the shift to becoming a back row quarterback who only wades into battle when his defensive line of meatshields is in place is a startling one, and one that just doesn’t feel very ‘Heavy Metal’ to me.
Another issue is that in order to become more powerful, instead of a leveling or the character naturally increasing in power, you’ll only get additional strength through collecting the games many collectables. These aren’t tiny upgrades either: 30% additional life and increased health regeneration for you an your teammates. I know once I started having issues in the campaign I went around collecting everything like a madman and hate a notable increase in my survivability.
The worst were the totems that contained your spells, some of which contained pretty pivotal parts of the RTS game play. I somehow missed the one giving the ability to drop a rally point (a point your newly spawned units will automatically go to), and had a devil of a time flying back to my base to individually tell my troops to follow me as they spawned and lead them up to the action. Character upgrades are excusable, but making your already experimental RTS gameplay more difficult by hiding important mechanics on your world map just generates frustration and can potentially break your games to those who miss out.
I was also disappointed when I finished the game that there wasn’t a new game+ mode that would let me play on a higher difficulty without collecting all of the items again. I would have loved giving Brutal mode an attempt, but had no desire to repeat the collection process to power up my character. I think even the most hardcore gamer who enjoys the item collection parts of these games must balk at repeating it on replays, and it firmly set me in the one time play camp as far as the campaign goes.

